![]() We’re going to dive into the idea, method, and results of our experiment we hope it will help other customer service teams to think outside the box when it comes to product launches. One such experiment took place last year in the run-up to the launch of our next-generation Inbox, when we chose to dedicate a team of specialists to handling questions specific to the new product. Expanded info pages for all components will come in handy.On the Intercom Support team, we’re always experimenting with ways to offer our customers a better experience – whether that’s a faster response, a more helpful answer to a question, or just a more delightful interaction with our reps. ![]() Timers got me through level 3-2 GPS Navigation 2 so that is how I finally finished this level but at twice the time (I assume building in a tolerance will speed it up a bit but doubt if it will half my time). Obviously I need to recycle some of these gates but I have no idea how and I never used selective addition because I don have a clue how that works either. The basic cost of the cheapest vehicle (robot) is £470 so how do you do the rest for under £200 if storage gates are £30 a piece? I used either a countdown timer or storage gate per turn and there are at least 8 turns which is £240. The change will come in the last pre release update at the start of February! so until then you will have to skip the cost award. You can also get the old behaviour by making a pulse generator. ![]() which would bring my design down to £625 and I think it makes the gate more intuitive. Think I might change the number storage gate so it works with a high signal instead of rising edge to. Going to up the budget goal to £680 as I can complete the level at £665. The change also affected how its used (uses rising edge now) which requires a few more gates to operate (at least in my solution). Originally posted by Incandescent Games:Forgot to rebalance the cost award when I changed the part pricing for the number storage part. Perhaps a video tutorial, which could be accessed from the part info page. This great is great for conditional outputs.Īs has been said above I think more detailed explanations need to go into these parts. If the top half receives a high input and the number 5 and the bottom half receives a low input and the number 10 the gate will output 5. If the boolean input is high, its number input is added to the output. for each set there is one number input and 1 boolean input. The selective adder works in a similar way. If the number input changes while set is low the number will not change and keep outputting the last "set" number. Update coming out on early next week that will change the number storage gate and it will behave like this: It will store any number while the set input receives a high input (currently it needs a rising edge signal (low to high)). or else i'm going to need a loooooooot of splitters and a row of stored numbers. if col = 3 target = 270 else if col = 4 target = 315. i don't see how that with the colour number helps me? the only thing i know to do in a situation like this is a bunch of if/else statements. ![]() if the two inputs aren't zero, then add them? then i see there's four input nodes, one at the left of the arrow and one between the arrow and + sign?Īnd. Is there a description for dummies for this one? i'm reading it. yes? when the number changes, does the stored number change? or do i have to do something to the set input node to make it change? If i stick the colour sensor on the input stick. Okay, i dont fully get the number storage thing or the selective addition gate.
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